SKIP: FAILED | |
#version 310 es | |
bool x_1 = false; | |
int x_2 = 0; | |
uint x_3 = 0u; | |
float x_4 = 0.0f; | |
void main_1() { | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:6: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:6: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |