blob: f64bee077e9ca95d923f9a6b9e2c0c8fba9b5641 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
vec2 x_1 = vec2(-50.0f, -60.0f);
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1