Linux
pkg-config
command:# Install pkg-config on Ubuntu sudo apt-get install pkg-config
Mac
xcode-select
to check whether you have it.ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs
depot_tools
Dawn uses the Chromium build system and dependency management so you need to install depot_tools and add it to the PATH.
# Clone the repo as "dawn" git clone https://dawn.googlesource.com/dawn dawn && cd dawn # Bootstrap the gclient configuration cp scripts/standalone.gclient .gclient # Fetch external dependencies and toolchains with gclient gclient sync
mkdir -p out/Debug cd out/Debug cmake -GNinja ../.. ninja # or autoninja
mkdir -p out/Debug cd out/Debug cmake ../.. make # -j N for N-way parallel build
mkdir -p out/Debug gn gen out/Debug autoninja -C out/Debug
The most common GN build option is is_debug=true/false
; otherwise gn args out/Debug --list
shows all the possible options.
On macOS you‘ll want to add the use_system_xcode=true
in most cases. (and if you’re a googler please get XCode from go/xcode).
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.