blob: 8a897e5a74e935971027d6957db0b8ca3a3c3d9b [file] [log] [blame]
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleGrad_d4e3c5() {
float2 arg_2 = (1.0f).xx;
float2 arg_3 = (1.0f).xx;
float2 arg_4 = (1.0f).xx;
float4 res = arg_0.SampleGrad(arg_1, arg_2, arg_3, arg_4, (1).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleGrad_d4e3c5()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureSampleGrad_d4e3c5()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleGrad_d4e3c5();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}