)]}'
{
  "commit": "c3d492341ee4abe41f0af976fac87409c2ccc7e4",
  "tree": "446d59171b5094584d8d705cd271ee53c02171c6",
  "parents": [
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  "author": {
    "name": "dawn-autoroll@skia-public.iam.gserviceaccount.com",
    "email": "dawn-autoroll@skia-public.iam.gserviceaccount.com",
    "time": "Fri Sep 18 01:56:28 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Sep 18 01:56:28 2026 -0700"
  },
  "message": "Roll DirectX Shader Compiler from 397ffb2264b4 to f780ce917e6a (1 revision)\n\nhttps://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/397ffb2264b4..f780ce917e6a\n\n2026-09-17 jackell@microsoft.com [HLSL] Test both B layouts in Wave MMA (#8912)\n\nIf this roll has caused a breakage, revert this CL and set the roller\nto dry run mode using the controls here:\nhttps://autoroll.skia.org/r/directx-shader-compiler-dawn\nPlease CC jrprice@google.com,webgpu-developers@google.com on the revert to ensure that a human\nis aware of the problem.\n\nTo file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose\nTo file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry\n\nTo report a problem with the AutoRoller itself, please file a bug:\nhttps://issues.skia.org/issues/new?component\u003d1389291\u0026template\u003d1850622\n\nDocumentation for the AutoRoller is here:\nhttps://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md\n\nBug: None\nTbr: jrprice@google.com\nChange-Id: I081e7fd727bc4586cd935a12280178b15efff9b5\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/343095\nCommit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com \u003cdawn-autoroll@skia-public.iam.gserviceaccount.com\u003e\nBot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com \u003cdawn-autoroll@skia-public.iam.gserviceaccount.com\u003e\n",
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