)]}'
{
  "commit": "c44a577cd84e2502afb0644ba2c51930b516e248",
  "tree": "b49ac209aa9bdb8dd8b27416e2aae762a362e45a",
  "parents": [
    "71cf45763e439091e109c278d21e7adb63fd3170"
  ],
  "author": {
    "name": "Jiawei Shao",
    "email": "jiawei.shao@intel.com",
    "time": "Thu Jul 28 01:48:38 2022 +0000"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Thu Jul 28 01:48:38 2022 +0000"
  },
  "message": "D3D12: use typeless format when CastingFullyTypedFormatSupported is false\n\nThis patch adds a check in the creation of D3D12 texture that we should\nalways use typeless formats for castable textures on the platforms where\nCastingFullyTypedFormatSupported is false.\n\nWith this patch the test TextureViewSamplingTest.SRGBReinterpretation will\npass on Intel HD530 GPUs.\n\nBug: dawn:1276\nTest: dawn_end2end_tests\nChange-Id: I3f49b1c5aac9a0b881469968e22a5228aac9f35f\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97184\nCommit-Queue: Jiawei Shao \u003cjiawei.shao@intel.com\u003e\nKokoro: Kokoro \u003cnoreply+kokoro@google.com\u003e\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\n",
  "tree_diff": [
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}
