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c4bbf56708cc6295af6d5a68e135fd9061b3d897
/
.
/
test
/
tint
/
builtins
/
frexp
/
vector
/
const_members.wgsl.expected.glsl
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#version 310 es
void
tint_symbol
()
{
vec2 tint_symbol_2
=
vec2
(
0.625f
,
0.9375f
);
ivec2 tint_symbol_3
=
ivec2
(
1
,
2
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
tint_symbol
();
return
;
}