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c4bbf56708cc6295af6d5a68e135fd9061b3d897
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expressions
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splat
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immediate
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f32.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
vec2 v2
=
vec2
(
1.0f
);
vec3 v3
=
vec3
(
1.0f
);
vec4 v4
=
vec4
(
1.0f
);
}