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splat
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f16.wgsl
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// flags: --hlsl_shader_model 62
enable f16
;
fn f
()
{
var
v
=
1.0h
+
2.0h
;
var
v2
:
vec2
<f16>
=
vec2
<f16>
(
v
);
var
v3
:
vec3
<f16>
=
vec3
<f16>
(
v
);
var
v4
:
vec4
<f16>
=
vec4
<f16>
(
v
);
}