#include <metal_stdlib> | |
using namespace metal; | |
struct S { | |
float4x4 a; | |
}; | |
struct tint_module_vars_struct { | |
device S* v; | |
}; | |
void foo(tint_module_vars_struct tint_module_vars) { | |
(*tint_module_vars.v).a = ((*tint_module_vars.v).a * float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f))); | |
} |