commit | c4cc6ec0381f0c4e62b0d5e2d3f72e267584e759 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Apr 13 21:17:12 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 13 21:17:12 2023 +0000 |
tree | 8c9d73d23fc1a74ad09561af1d3c82bea8a0357a | |
parent | c0398e417481750c2ca90cfc97020786f05c6d63 [diff] |
Remove the demangler. The demangler is no longer used by the Tint executable, and nothing else calls it, so delete it. Change-Id: Ic47238e4a6126e5daacd81dfc6f5986524b648ba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/127280 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.