blob: 0fa2f162aab4eedb641bf1940d451ed171d01b49 [file] [log] [blame]
void refract_cbc1d2() {
float3 res = refract((1.0f).xxx, (1.0f).xxx, 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
refract_cbc1d2();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
refract_cbc1d2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
refract_cbc1d2();
return;
}