blob: e7bcc429b5b1b3a5bc703aa6bd30fb6be78de5a2 [file] [log] [blame]
Texture2DMS<float4> arg_0 : register(t0, space1);
void textureLoad_a583c9() {
float4 res = arg_0.Load((0).xx, 1);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_a583c9();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_a583c9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a583c9();
return;
}