| #include <metal_stdlib> | |
| using namespace metal; | |
| void textureSample_0dff6c(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) { | |
| float res = tint_symbol.sample(tint_symbol_1, float2(0.0f), int2(0)); | |
| } | |
| fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) { | |
| textureSample_0dff6c(tint_symbol_2, tint_symbol_3); | |
| return; | |
| } | |