blob: ea808aeebbdccc7e5ffaa4734e596682bb4109c1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_0dff6c(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample(tint_symbol_1, float2(0.0f), int2(0));
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_0dff6c(tint_symbol_2, tint_symbol_3);
return;
}