| Texture2DArray<float4> arg_0 : register(t0, space1); | |
| SamplerState arg_1 : register(s1, space1); | |
| void textureSample_17e988() { | |
| float4 res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), (0).xx); | |
| } | |
| void fragment_main() { | |
| textureSample_17e988(); | |
| return; | |
| } |