blob: 137a2ffde4dc46bbb6b0a52b4ff9cd162d7959d9 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_2149ec() {
float4 res = arg_0.Sample(arg_1, (0.0f).xxx, (0).xxx);
}
void fragment_main() {
textureSample_2149ec();
return;
}