blob: 18cffd408286fe51c9afff0de238c88072dc4c36 [file] [log] [blame]
TextureCube<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_e53267() {
float4 res = arg_0.Sample(arg_1, (0.0f).xxx);
}
void fragment_main() {
textureSample_e53267();
return;
}