blob: 4f82f08ede135e3961abe08e2f25c403bb7fca6b [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_ea7030() {
float res = arg_0.Sample(arg_1, (0.0f).xxx).x;
}
void fragment_main() {
textureSample_ea7030();
return;
}