blob: bc8a5cd3d67a7d73e3f48633fd6499cbb4745bed [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_9dbb51() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_9dbb51();
return;
}