blob: 3d63e8ac7f5b457c03e5bd79fd13d845024b8316 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_a161cf() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xx, 1.0f, (0).xx);
}
void fragment_main() {
textureSampleBias_a161cf();
return;
}