blob: 87dac440f0c8b102a3339dabf8763ef271e4dd27 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_a161cf(texture2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(0.0f), bias(1.0f), int2(0));
}
fragment void fragment_main(texture2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_a161cf(tint_symbol_2, tint_symbol_3);
return;
}