blob: cfb6394b5f67d1a5c6a11a37d8b00c5f7fd723ec [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_d3fa1b() {
float4 res = arg_0.SampleBias(arg_1, (0.0f).xxx, 1.0f);
}
void fragment_main() {
textureSampleBias_d3fa1b();
return;
}