blob: de4a66326a524fb692ad3e47b6c6f055ed55e352 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleBias_eed7c4(texturecube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float3(0.0f), 1, bias(1.0f));
}
fragment void fragment_main(texturecube_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleBias_eed7c4(tint_symbol_2, tint_symbol_3);
return;
}