blob: 90cdd653d36f1df80062b51f8026c0e041b7b2f8 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_302be4() {
float4 res = arg_0.SampleLevel(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_302be4();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_302be4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_302be4();
return;
}