blob: e7e464edf7b406cfe8175f84e82ac701986d2fd6 [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_1d<rg32uint, write>;
fn textureStore_83bcc1() {
textureStore(arg_0, 1, vec4<u32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_83bcc1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_83bcc1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_83bcc1();
}