blob: b5d2415adff2ce8439c1606d3b2536e2fbcc676a [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_2e0ed5() {
var arg_2 = vec2<f32>();
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_2e0ed5();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_2e0ed5();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_2e0ed5();
}