blob: b05e1bbdd4746a338403ed5ce3c61ed2cfc1618c [file] [log] [blame]
Texture2DMS<float4> arg_0 : register(t0, space1);
void textureLoad_6273b1() {
int2 arg_1 = (0).xx;
int arg_2 = 1;
float res = arg_0.Load(int3(arg_1, 0), arg_2).x;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_6273b1();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_6273b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_6273b1();
return;
}