blob: eac35c3ca43c7d0d3c33ac821af84d75f2f4a732 [file] [log] [blame]
Texture2DArray<uint4> arg_0 : register(t0, space1);
void textureLoad_7c90e5() {
int2 arg_1 = (0).xx;
int arg_2 = 1;
int arg_3 = 0;
uint4 res = arg_0.Load(int4(int3(arg_1, arg_2), arg_3));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_7c90e5();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_7c90e5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_7c90e5();
return;
}