blob: 4bd60c002cf49cc3ff4e0ae6c9a0c1fe68900f3f [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_0dff6c() {
float2 arg_2 = (0.0f).xx;
float res = arg_0.Sample(arg_1, arg_2, (0).xx).x;
}
void fragment_main() {
textureSample_0dff6c();
return;
}