blob: 29464a04c71b805e1eeb7de0f7610edf72827a13 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2DShadow arg_0_arg_1;
void textureSample_0dff6c() {
vec2 arg_2 = vec2(0.0f);
float res = textureOffset(arg_0_arg_1, vec3(arg_2, 0.0f), ivec2(0));
}
void fragment_main() {
textureSample_0dff6c();
}
void main() {
fragment_main();
return;
}