blob: b6fd4869d60ef45f3257d85f107c0fbb8512b126 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_0dff6c(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float2 arg_2 = float2(0.0f);
float res = tint_symbol.sample(tint_symbol_1, arg_2, int2(0));
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_0dff6c(tint_symbol_2, tint_symbol_3);
return;
}