blob: 87521f12664fd6ed4a3887865f35e3c2585d2e7b [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_17e988() {
float2 arg_2 = (0.0f).xx;
int arg_3 = 1;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)), (0).xx);
}
void fragment_main() {
textureSample_17e988();
return;
}