blob: 1528b90d0ad7114958bb4e7130f38d5ac275bd02 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_2149ec() {
float3 arg_2 = (0.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, (0).xxx);
}
void fragment_main() {
textureSample_2149ec();
return;
}