blob: 3a9b0a541297f7d62d510c65eae4dfb3d4f3337b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_6e64fb(texture1d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float arg_2 = 1.0f;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2);
}
fragment void fragment_main(texture1d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_6e64fb(tint_symbol_2, tint_symbol_3);
return;
}