blob: 209b7d33cf7a7e5adf6e4ec935936609117d8819 [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_c2f4e8() {
float3 arg_2 = (0.0f).xxx;
int arg_3 = 1;
float res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3))).x;
}
void fragment_main() {
textureSample_c2f4e8();
return;
}