blob: 86b39855867b4e3b045e44312c5befc6622e90dd [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0_arg_1;
void textureSampleBias_594824() {
vec3 arg_2 = vec3(0.0f);
float arg_3 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(0), arg_3);
}
void fragment_main() {
textureSampleBias_594824();
}
void main() {
fragment_main();
return;
}