blob: 01de18039826d60061e90a274a23830f9ebe1d64 [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_63fb83() {
float3 arg_2 = (0.0f).xxx;
float arg_3 = 1.0f;
float res = arg_0.SampleCmp(arg_1, arg_2, arg_3);
}
void fragment_main() {
textureSampleCompare_63fb83();
return;
}