blob: 525ba3b182d7b478f231b3ba6be46305ccd83f07 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_dd431d(depth2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float2 arg_2 = float2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = tint_symbol.sample_compare(tint_symbol_1, arg_2, arg_3, arg_4);
}
fragment void fragment_main(depth2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_dd431d(tint_symbol_2, tint_symbol_3);
return;
}