blob: c5a135955772efc8a99e542b4dad477c650d1371 [file] [log] [blame]
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_1116ed() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4));
}
vec4 vertex_main() {
textureSampleCompareLevel_1116ed();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_1116ed() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4));
}
void fragment_main() {
textureSampleCompareLevel_1116ed();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_1116ed() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4));
}
void compute_main() {
textureSampleCompareLevel_1116ed();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}