blob: ed6ea1f703304638f220d8985a48b319ee58c60b [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_storage_1d<rgba16uint, write>;
fn textureStore_2eb2a4() {
var arg_1 = 1;
var arg_2 = vec4<u32>();
textureStore(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureStore_2eb2a4();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureStore_2eb2a4();
}
@compute @workgroup_size(1)
fn compute_main() {
textureStore_2eb2a4();
}