| #version 310 es | |
| #extension GL_AMD_gpu_shader_half_float : require | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| mat4x2 u = mat4x2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f), vec2(5.0f, 6.0f), vec2(7.0f, 8.0f)); |