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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/ShaderModule.h"
#include "common/HashUtils.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/Device.h"
#include "dawn_native/Pipeline.h"
#include "dawn_native/PipelineLayout.h"
#include <spirv-cross/spirv_cross.hpp>
#include <spirv-tools/libspirv.hpp>
#include <sstream>
namespace dawn_native {
MaybeError ValidateShaderModuleDescriptor(DeviceBase*,
const ShaderModuleDescriptor* descriptor) {
if (descriptor->nextInChain != nullptr) {
return DAWN_VALIDATION_ERROR("nextInChain must be nullptr");
}
spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1);
std::ostringstream errorStream;
errorStream << "SPIRV Validation failure:" << std::endl;
spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*,
const spv_position_t& position,
const char* message) {
switch (level) {
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
errorStream << "error: line " << position.index << ": " << message << std::endl;
break;
case SPV_MSG_WARNING:
errorStream << "warning: line " << position.index << ": " << message
<< std::endl;
break;
case SPV_MSG_INFO:
errorStream << "info: line " << position.index << ": " << message << std::endl;
break;
default:
break;
}
});
if (!spirvTools.Validate(descriptor->code, descriptor->codeSize)) {
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
return {};
}
// ShaderModuleBase
ShaderModuleBase::ShaderModuleBase(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
bool blueprint)
: ObjectBase(device),
mCode(descriptor->code, descriptor->code + descriptor->codeSize),
mIsBlueprint(blueprint) {
}
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: ObjectBase(device, tag) {
}
ShaderModuleBase::~ShaderModuleBase() {
// Do not uncache the actual cached object if we are a blueprint
if (!mIsBlueprint) {
ASSERT(!IsError());
GetDevice()->UncacheShaderModule(this);
}
}
// static
ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) {
return new ShaderModuleBase(device, ObjectBase::kError);
}
void ShaderModuleBase::ExtractSpirvInfo(const spirv_cross::Compiler& compiler) {
ASSERT(!IsError());
DeviceBase* device = GetDevice();
// TODO(cwallez@chromium.org): make errors here creation errors
// currently errors here do not prevent the shadermodule from being used
const auto& resources = compiler.get_shader_resources();
switch (compiler.get_execution_model()) {
case spv::ExecutionModelVertex:
mExecutionModel = dawn::ShaderStage::Vertex;
break;
case spv::ExecutionModelFragment:
mExecutionModel = dawn::ShaderStage::Fragment;
break;
case spv::ExecutionModelGLCompute:
mExecutionModel = dawn::ShaderStage::Compute;
break;
default:
UNREACHABLE();
}
// Extract push constants
mPushConstants.mask.reset();
mPushConstants.sizes.fill(0);
mPushConstants.types.fill(PushConstantType::Int);
if (resources.push_constant_buffers.size() > 0) {
auto interfaceBlock = resources.push_constant_buffers[0];
const auto& blockType = compiler.get_type(interfaceBlock.type_id);
ASSERT(blockType.basetype == spirv_cross::SPIRType::Struct);
for (uint32_t i = 0; i < blockType.member_types.size(); i++) {
ASSERT(compiler.get_member_decoration_bitset(blockType.self, i)
.get(spv::DecorationOffset));
uint32_t offset =
compiler.get_member_decoration(blockType.self, i, spv::DecorationOffset);
ASSERT(offset % 4 == 0);
offset /= 4;
auto memberType = compiler.get_type(blockType.member_types[i]);
PushConstantType constantType;
if (memberType.basetype == spirv_cross::SPIRType::Int) {
constantType = PushConstantType::Int;
} else if (memberType.basetype == spirv_cross::SPIRType::UInt) {
constantType = PushConstantType::UInt;
} else {
ASSERT(memberType.basetype == spirv_cross::SPIRType::Float);
constantType = PushConstantType::Float;
}
// TODO(cwallez@chromium.org): check for overflows and make the logic better take
// into account things like the array of types with padding.
uint32_t size = memberType.vecsize * memberType.columns;
// Handle unidimensional arrays
if (!memberType.array.empty()) {
size *= memberType.array[0];
}
if (offset + size > kMaxPushConstants) {
device->HandleError("Push constant block too big in the SPIRV");
return;
}
mPushConstants.mask.set(offset);
mPushConstants.names[offset] =
interfaceBlock.name + "." + compiler.get_member_name(blockType.self, i);
mPushConstants.sizes[offset] = size;
mPushConstants.types[offset] = constantType;
}
}
// Fill in bindingInfo with the SPIRV bindings
auto ExtractResourcesBinding = [this](const spirv_cross::SmallVector<spirv_cross::Resource>&
resources,
const spirv_cross::Compiler& compiler,
dawn::BindingType bindingType) {
for (const auto& resource : resources) {
ASSERT(compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding));
ASSERT(
compiler.get_decoration_bitset(resource.id).get(spv::DecorationDescriptorSet));
uint32_t binding = compiler.get_decoration(resource.id, spv::DecorationBinding);
uint32_t set = compiler.get_decoration(resource.id, spv::DecorationDescriptorSet);
if (binding >= kMaxBindingsPerGroup || set >= kMaxBindGroups) {
GetDevice()->HandleError("Binding over limits in the SPIRV");
continue;
}
auto& info = mBindingInfo[set][binding];
info.used = true;
info.id = resource.id;
info.base_type_id = resource.base_type_id;
info.type = bindingType;
}
};
ExtractResourcesBinding(resources.uniform_buffers, compiler,
dawn::BindingType::UniformBuffer);
ExtractResourcesBinding(resources.separate_images, compiler,
dawn::BindingType::SampledTexture);
ExtractResourcesBinding(resources.separate_samplers, compiler, dawn::BindingType::Sampler);
ExtractResourcesBinding(resources.storage_buffers, compiler,
dawn::BindingType::StorageBuffer);
// Extract the vertex attributes
if (mExecutionModel == dawn::ShaderStage::Vertex) {
for (const auto& attrib : resources.stage_inputs) {
ASSERT(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation));
uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation);
if (location >= kMaxVertexAttributes) {
device->HandleError("Attribute location over limits in the SPIRV");
return;
}
mUsedVertexAttributes.set(location);
}
// Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_outputs) {
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
device->HandleError("Need location qualifier on vertex output");
return;
}
}
}
if (mExecutionModel == dawn::ShaderStage::Fragment) {
// Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives them
// all the location 0, causing a compile error.
for (const auto& attrib : resources.stage_inputs) {
if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) {
device->HandleError("Need location qualifier on fragment input");
return;
}
}
}
}
const ShaderModuleBase::PushConstantInfo& ShaderModuleBase::GetPushConstants() const {
ASSERT(!IsError());
return mPushConstants;
}
const ShaderModuleBase::ModuleBindingInfo& ShaderModuleBase::GetBindingInfo() const {
ASSERT(!IsError());
return mBindingInfo;
}
const std::bitset<kMaxVertexAttributes>& ShaderModuleBase::GetUsedVertexAttributes() const {
ASSERT(!IsError());
return mUsedVertexAttributes;
}
dawn::ShaderStage ShaderModuleBase::GetExecutionModel() const {
ASSERT(!IsError());
return mExecutionModel;
}
bool ShaderModuleBase::IsCompatibleWithPipelineLayout(const PipelineLayoutBase* layout) {
ASSERT(!IsError());
for (uint32_t group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
if (!IsCompatibleWithBindGroupLayout(group, layout->GetBindGroupLayout(group))) {
return false;
}
}
for (uint32_t group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
if (mBindingInfo[group][i].used) {
return false;
}
}
}
return true;
}
bool ShaderModuleBase::IsCompatibleWithBindGroupLayout(size_t group,
const BindGroupLayoutBase* layout) {
ASSERT(!IsError());
const auto& layoutInfo = layout->GetBindingInfo();
for (size_t i = 0; i < kMaxBindingsPerGroup; ++i) {
const auto& moduleInfo = mBindingInfo[group][i];
if (!moduleInfo.used) {
continue;
}
if (moduleInfo.type != layoutInfo.types[i]) {
return false;
}
if ((layoutInfo.visibilities[i] & StageBit(mExecutionModel)) == 0) {
return false;
}
}
return true;
}
size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const {
size_t hash = 0;
for (uint32_t word : module->mCode) {
HashCombine(&hash, word);
}
return hash;
}
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
const ShaderModuleBase* b) const {
return a->mCode == b->mCode;
}
} // namespace dawn_native