blob: 285e784708061f9393c5382fd6001cfd2e7738be [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%undefined:ptr<function, f32, read_write> = var
%x_45:ptr<function, bool, read_write> = var
%x_46:ptr<function, bool, read_write> = var
store %undefined, 1.17520117759704589844f
%8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%9:i32 = load %8
%10:bool = eq 1i, %9
%x_38:bool = let %10
store %x_46, %x_38
%12:bool = eq %x_38, false
if %12 [t: $B3] { # if_1
$B3: { # true
%13:f32 = load %undefined
%14:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%15:f32 = load %14
%16:bool = gt %13, %15
store %x_45, %16
%17:bool = load %x_45
store %x_46, %17
exit_if # if_1
}
}
%18:bool = load %x_46
if %18 [t: $B4, f: $B5] { # if_2
$B4: { # true
%19:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%20:i32 = load %19
%21:f32 = convert %20
%22:f32 = let %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%24:i32 = load %23
%25:f32 = convert %24
%26:f32 = let %25
%27:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%28:i32 = load %27
%29:f32 = convert %28
%30:f32 = let %29
%31:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %22, %26, %30, %33
store %x_GLF_color, %34
exit_if # if_2
}
$B5: { # false
%35:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%36:i32 = load %35
%37:f32 = convert %36
%38:vec4<f32> = construct %37
store %x_GLF_color, %38
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************