| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %c:ptr<function, vec4<f32>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %i1:ptr<function, i32, read_write> = var |
| %i2:ptr<function, i32, read_write> = var |
| %i3:ptr<function, i32, read_write> = var |
| %i4:ptr<function, i32, read_write> = var |
| %i5:ptr<function, i32, read_write> = var |
| %i6:ptr<function, i32, read_write> = var |
| %i7:ptr<function, i32, read_write> = var |
| %i8_1:ptr<function, i32, read_write> = var |
| store %c, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| store %a, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| loop [b: $B5, c: $B6] { # loop_2 |
| $B5: { # body |
| %14:i32 = load %a |
| %x_46:i32 = let %14 |
| store_vector_element %c, %x_46, 1.0f |
| store %i1, 0i |
| loop [b: $B7, c: $B8] { # loop_3 |
| $B7: { # body |
| %16:i32 = load %i1 |
| %x_52:i32 = let %16 |
| %18:bool = lt %x_52, 1i |
| if %18 [t: $B9, f: $B10] { # if_1 |
| $B9: { # true |
| exit_if # if_1 |
| } |
| $B10: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %i2, 0i |
| loop [b: $B11, c: $B12] { # loop_4 |
| $B11: { # body |
| %19:i32 = load %i2 |
| %x_59:i32 = let %19 |
| %21:bool = lt %x_59, 1i |
| if %21 [t: $B13, f: $B14] { # if_2 |
| $B13: { # true |
| exit_if # if_2 |
| } |
| $B14: { # false |
| exit_loop # loop_4 |
| } |
| } |
| store %i3, 0i |
| loop [b: $B15, c: $B16] { # loop_5 |
| $B15: { # body |
| %22:i32 = load %i3 |
| %x_66:i32 = let %22 |
| %24:bool = lt %x_66, 1i |
| if %24 [t: $B17, f: $B18] { # if_3 |
| $B17: { # true |
| exit_if # if_3 |
| } |
| $B18: { # false |
| exit_loop # loop_5 |
| } |
| } |
| store %i4, 0i |
| loop [b: $B19, c: $B20] { # loop_6 |
| $B19: { # body |
| %25:i32 = load %i4 |
| %x_73:i32 = let %25 |
| %27:bool = lt %x_73, 1i |
| if %27 [t: $B21, f: $B22] { # if_4 |
| $B21: { # true |
| exit_if # if_4 |
| } |
| $B22: { # false |
| exit_loop # loop_6 |
| } |
| } |
| store %i5, 0i |
| loop [b: $B23, c: $B24] { # loop_7 |
| $B23: { # body |
| %28:i32 = load %i5 |
| %x_80:i32 = let %28 |
| %30:bool = lt %x_80, 1i |
| if %30 [t: $B25, f: $B26] { # if_5 |
| $B25: { # true |
| exit_if # if_5 |
| } |
| $B26: { # false |
| exit_loop # loop_7 |
| } |
| } |
| store %i6, 0i |
| loop [b: $B27, c: $B28] { # loop_8 |
| $B27: { # body |
| %31:i32 = load %i6 |
| %x_87:i32 = let %31 |
| %33:bool = lt %x_87, 1i |
| if %33 [t: $B29, f: $B30] { # if_6 |
| $B29: { # true |
| exit_if # if_6 |
| } |
| $B30: { # false |
| exit_loop # loop_8 |
| } |
| } |
| store %i7, 0i |
| loop [b: $B31, c: $B32] { # loop_9 |
| $B31: { # body |
| %34:i32 = load %i7 |
| %x_94:i32 = let %34 |
| %36:bool = lt %x_94, 1i |
| if %36 [t: $B33, f: $B34] { # if_7 |
| $B33: { # true |
| exit_if # if_7 |
| } |
| $B34: { # false |
| exit_loop # loop_9 |
| } |
| } |
| store %i8_1, 0i |
| loop [b: $B35, c: $B36] { # loop_10 |
| $B35: { # body |
| %37:i32 = load %i8_1 |
| %x_101:i32 = let %37 |
| %39:bool = lt %x_101, 17i |
| if %39 [t: $B37, f: $B38] { # if_8 |
| $B37: { # true |
| exit_if # if_8 |
| } |
| $B38: { # false |
| exit_loop # loop_10 |
| } |
| } |
| %40:i32 = load %a |
| %x_104:i32 = let %40 |
| %42:i32 = add %x_104, 1i |
| store %a, %42 |
| continue # -> $B36 |
| } |
| $B36: { # continuing |
| %43:i32 = load %i8_1 |
| %x_106:i32 = let %43 |
| %45:i32 = add %x_106, 1i |
| store %i8_1, %45 |
| next_iteration # -> $B35 |
| } |
| } |
| continue # -> $B32 |
| } |
| $B32: { # continuing |
| %46:i32 = load %i7 |
| %x_108:i32 = let %46 |
| %48:i32 = add %x_108, 1i |
| store %i7, %48 |
| next_iteration # -> $B31 |
| } |
| } |
| continue # -> $B28 |
| } |
| $B28: { # continuing |
| %49:i32 = load %i6 |
| %x_110:i32 = let %49 |
| %51:i32 = add %x_110, 1i |
| store %i6, %51 |
| next_iteration # -> $B27 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %52:i32 = load %i5 |
| %x_112:i32 = let %52 |
| %54:i32 = add %x_112, 1i |
| store %i5, %54 |
| next_iteration # -> $B23 |
| } |
| } |
| continue # -> $B20 |
| } |
| $B20: { # continuing |
| %55:i32 = load %i4 |
| %x_114:i32 = let %55 |
| %57:i32 = add %x_114, 1i |
| store %i4, %57 |
| next_iteration # -> $B19 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %58:i32 = load %i3 |
| %x_116:i32 = let %58 |
| %60:i32 = add %x_116, 1i |
| store %i3, %60 |
| next_iteration # -> $B15 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %61:i32 = load %i2 |
| %x_118:i32 = let %61 |
| %63:i32 = add %x_118, 1i |
| store %i2, %63 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %64:i32 = load %i1 |
| %x_120:i32 = let %64 |
| %66:i32 = add %x_120, 1i |
| store %i1, %66 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %67:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_123:f32 = let %67 |
| %69:bool = lt %x_123, -1.0f |
| %70:bool = eq %69, false |
| break_if %70 # -> [t: exit_loop loop_2, f: $B5] |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %71:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_126:f32 = let %71 |
| %73:bool = lt %x_126, -1.0f |
| %74:bool = eq %73, false |
| break_if %74 # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| %75:vec4<f32> = load %c |
| %x_128:vec4<f32> = let %75 |
| store %x_GLF_color, %x_128 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B39: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %79:void = call %main_1 |
| %80:vec4<f32> = load %x_GLF_color |
| %81:main_out = construct %80 |
| ret %81 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |