| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf1 = struct @align(8) { |
| v1:vec2<f32> @offset(0) |
| } |
| |
| strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %b:ptr<function, bool, read_write> = var |
| store %b, true |
| %6:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %7:f32 = load_vector_element %6, 0u |
| %8:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %9:f32 = load_vector_element %8, 1u |
| %10:bool = gt %7, %9 |
| if %10 [t: $B3] { # if_1 |
| $B3: { # true |
| %11:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %12:f32 = load_vector_element %11, 0u |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %14:f32 = load_vector_element %13, 1u |
| %15:bool = lt %12, %14 |
| if %15 [t: $B4] { # if_2 |
| $B4: { # true |
| store %b, false |
| exit_if # if_2 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| %16:bool = load %b |
| if %16 [t: $B5, f: $B6] { # if_3 |
| $B5: { # true |
| %17:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:f32 = let %19 |
| %21:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %22:i32 = load %21 |
| %23:f32 = convert %22 |
| %24:f32 = let %23 |
| %25:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %26:i32 = load %25 |
| %27:f32 = convert %26 |
| %28:f32 = let %27 |
| %29:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %30:i32 = load %29 |
| %31:f32 = convert %30 |
| %32:vec4<f32> = construct %20, %24, %28, %31 |
| store %x_GLF_color, %32 |
| exit_if # if_3 |
| } |
| $B6: { # false |
| %33:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %34:i32 = load %33 |
| %35:f32 = convert %34 |
| %36:vec4<f32> = construct %35 |
| store %x_GLF_color, %36 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B7: { |
| %38:void = call %main_1 |
| %39:vec4<f32> = load %x_GLF_color |
| %40:main_out = construct %39 |
| ret %40 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |