| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, f32, read_write> = var |
| %d:ptr<function, f32, read_write> = var |
| %x_67:ptr<function, bool, read_write> = var |
| %x_68_phi:ptr<function, bool, read_write> = var |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %13:f32 = load %12 |
| %x_37:f32 = let %13 |
| store %a, %x_37 |
| %15:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %16:i32 = load %15 |
| %x_39:i32 = let %16 |
| store %i, %x_39 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %18:i32 = load %i |
| %x_44:i32 = let %18 |
| %20:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %21:i32 = load %20 |
| %x_46:i32 = let %21 |
| %23:bool = lt %x_44, %x_46 |
| if %23 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %24:f32 = load %a |
| %x_49:f32 = let %24 |
| store %b, %x_49 |
| %26:f32 = load %b |
| %x_50:f32 = let %26 |
| store %c, %x_50 |
| %28:f32 = load %c |
| %x_51:f32 = let %28 |
| %30:f32 = asin %x_51 |
| store %d, %30 |
| %31:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %32:f32 = load %31 |
| %x_54:f32 = let %32 |
| store %c, %x_54 |
| %34:f32 = load %d |
| %x_55:f32 = let %34 |
| store %a, %x_55 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %36:i32 = load %i |
| %x_56:i32 = let %36 |
| %38:i32 = add %x_56, 1i |
| store %i, %38 |
| next_iteration # -> $B3 |
| } |
| } |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %40:f32 = load %39 |
| %x_59:f32 = let %40 |
| %42:f32 = load %a |
| %x_60:f32 = let %42 |
| %44:bool = lt %x_59, %x_60 |
| %x_61:bool = let %44 |
| store %x_68_phi, %x_61 |
| if %x_61 [t: $B7] { # if_2 |
| $B7: { # true |
| %46:f32 = load %a |
| %x_64:f32 = let %46 |
| %48:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %49:f32 = load %48 |
| %x_66:f32 = let %49 |
| %51:bool = lt %x_64, %x_66 |
| store %x_67, %51 |
| %52:bool = load %x_67 |
| store %x_68_phi, %52 |
| exit_if # if_2 |
| } |
| } |
| %53:bool = load %x_68_phi |
| %x_68:bool = let %53 |
| if %x_68 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %55:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %56:i32 = load %55 |
| %x_73:i32 = let %56 |
| %58:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %59:i32 = load %58 |
| %x_76:i32 = let %59 |
| %61:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %62:i32 = load %61 |
| %x_79:i32 = let %62 |
| %64:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %65:i32 = load %64 |
| %x_82:i32 = let %65 |
| %67:f32 = convert %x_73 |
| %68:f32 = let %67 |
| %69:f32 = convert %x_76 |
| %70:f32 = let %69 |
| %71:f32 = convert %x_79 |
| %72:f32 = let %71 |
| %73:f32 = convert %x_82 |
| %74:vec4<f32> = construct %68, %70, %72, %73 |
| store %x_GLF_color, %74 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %75:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %76:i32 = load %75 |
| %x_86:i32 = let %76 |
| %78:f32 = convert %x_86 |
| %x_87:f32 = let %78 |
| %80:vec4<f32> = construct %x_87, %x_87, %x_87, %x_87 |
| store %x_GLF_color, %80 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %82:void = call %main_1 |
| %83:vec4<f32> = load %x_GLF_color |
| %84:main_out = construct %83 |
| ret %84 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |