blob: 33ab63f8a56ca50a091d3fbf175085a9099b5cc7 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%7:i32 = load %6
%x_29:i32 = let %7
%9:f32 = convert %x_29
%x_30:f32 = let %9
%11:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30
store %x_GLF_color, %11
%12:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%13:i32 = load %12
%x_33:i32 = let %13
store %i, %x_33
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%15:i32 = load %i
%x_38:i32 = let %15
%17:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%18:i32 = load %17
%x_40:i32 = let %18
%20:bool = lt %x_38, %x_40
if %20 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%21:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%22:f32 = load %21
%x_44:f32 = let %22
%24:i32 = load %i
%x_45:i32 = let %24
%26:f32 = convert %x_45
%27:bool = lte %x_44, %26
%28:bool = eq %27, false
if %28 [t: $B7] { # if_2
$B7: { # true
%29:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%30:f32 = load %29
%x_52:f32 = let %30
%32:i32 = load %i
%x_53:i32 = let %32
%34:i32 = load %i
%x_55:i32 = let %34
%36:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%37:f32 = load %36
%x_58:f32 = let %37
%39:vec4<f32> = load %x_GLF_color
%x_60:vec4<f32> = let %39
%41:f32 = convert %x_53
%42:f32 = let %41
%43:f32 = convert %x_55
%44:vec4<f32> = construct %x_52, %42, %43, %x_58
%45:vec4<f32> = add %x_60, %44
store %x_GLF_color, %45
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%46:i32 = load %i
%x_62:i32 = let %46
%48:i32 = add %x_62, 1i
store %i, %48
next_iteration # -> $B3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B8: {
%50:void = call %main_1
%51:vec4<f32> = load %x_GLF_color
%52:main_out = construct %51
ret %52
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************