| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, f32, read_write> = var |
| store %a, -1.0f |
| store %b, 1.70000004768371582031f |
| %7:f32 = load %a |
| %x_27:f32 = let %7 |
| %9:f32 = load %b |
| %x_28:f32 = let %9 |
| %11:f32 = pow %x_27, %x_28 |
| store %c, %11 |
| %12:f32 = load %c |
| %x_30:f32 = let %12 |
| %14:vec4<f32> = construct %x_30, %x_30, %x_30, %x_30 |
| store %x_GLF_color, %14 |
| %15:f32 = load %a |
| %x_32:f32 = let %15 |
| %17:f32 = load %b |
| %x_34:f32 = let %17 |
| %19:bool = eq %x_32, -1.0f |
| %20:bool = eq %x_34, 1.70000004768371582031f |
| %21:bool = and %19, %20 |
| if %21 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %22:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %23:f32 = load %22 |
| %x_41:f32 = let %23 |
| %25:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %26:f32 = load %25 |
| %x_43:f32 = let %26 |
| %28:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %29:f32 = load %28 |
| %x_45:f32 = let %29 |
| %31:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %32:f32 = load %31 |
| %x_47:f32 = let %32 |
| %34:vec4<f32> = construct %x_41, %x_43, %x_45, %x_47 |
| store %x_GLF_color, %34 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %35:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %36:f32 = load %35 |
| %x_50:f32 = let %36 |
| %38:vec4<f32> = construct %x_50, %x_50, %x_50, %x_50 |
| store %x_GLF_color, %38 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %40:void = call %main_1 |
| %41:vec4<f32> = load %x_GLF_color |
| %42:main_out = construct %41 |
| ret %42 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |