| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %ll:ptr<function, i32, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %6:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_30:f32 = let %6 |
| %8:i32 = call %tint_f32_to_i32, %x_30 |
| %10:bool = lt %8, 2000i |
| if %10 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %ll, 0i |
| loop [b: $B5, c: $B6] { # loop_1 |
| $B5: { # body |
| %11:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_41:f32 = let %11 |
| %13:bool = lt %x_41, 0.0f |
| if %13 [t: $B7] { # if_2 |
| $B7: { # true |
| store %continue_execution, false |
| exit_if # if_2 |
| } |
| } |
| %14:i32 = load %ll |
| %x_6:i32 = let %14 |
| %16:bool = gte %x_6, 5i |
| if %16 [t: $B8] { # if_3 |
| $B8: { # true |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %17:i32 = load %ll |
| %x_7:i32 = let %17 |
| %19:i32 = add %x_7, 1i |
| store %ll, %19 |
| next_iteration # -> $B5 |
| } |
| } |
| %20:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_49:f32 = let %20 |
| %22:i32 = call %tint_f32_to_i32, %x_49 |
| %23:bool = gte %22, 2000i |
| if %23 [t: $B9] { # if_4 |
| $B9: { # true |
| store %continue_execution, false |
| exit_if # if_4 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B10: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %26:void = call %main_1 |
| %27:vec4<f32> = load %x_GLF_color |
| %28:main_out = construct %27 |
| %29:bool = load %continue_execution |
| %30:bool = eq %29, false |
| if %30 [t: $B11] { # if_5 |
| $B11: { # true |
| terminate_invocation |
| } |
| } |
| ret %28 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B12: { |
| %32:i32 = convert %value |
| %33:bool = gte %value, -2147483648.0f |
| %34:i32 = select -2147483648i, %32, %33 |
| %35:bool = lte %value, 2147483520.0f |
| %36:i32 = select 2147483647i, %34, %35 |
| ret %36 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |