Initializing stencil reference for render pass in D3D12 When creating a new render pass in D3D12, call the OMSetStencilRef to set the stencil reference value to zero. Bug: dawn:1097 Change-Id: I5dd94691b1b354b601c06a02d3d5fa619d8b58ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63360 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.