|author||Zhaoming Jiang <firstname.lastname@example.org>||Wed Sep 08 02:21:33 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Wed Sep 08 02:21:33 2021 +0000|
Initializing stencil reference for render pass in D3D12 When creating a new render pass in D3D12, call the OMSetStencilRef to set the stencil reference value to zero. Bug: dawn:1097 Change-Id: I5dd94691b1b354b601c06a02d3d5fa619d8b58ee Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63360 Commit-Queue: Jiawei Shao <firstname.lastname@example.org> Reviewed-by: Jiawei Shao <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.